[Android] Volley库源码简析(HTTP Request部分)

** 本文仅对Volley中关于Http Request部分的一些简单用例做解析 **

源码目录树

首先,用脚本生成了该项目源码的目录树:

[android]
┗━[volley]
    ┣━AuthFailureError.java
    ┣━Cache.java
    ┣━CacheDispatcher.java
    ┣━DefaultRetryPolicy.java
    ┣━ExecutorDelivery.java
    ┣━InternalUtils.java
    ┣━Network.java
    ┣━NetworkDispatcher.java
    ┣━NetworkError.java
    ┣━NetworkResponse.java
    ┣━NoConnectionError.java
    ┣━ParseError.java
    ┣━RedirectError.java
    ┣━Request.java
    ┣━RequestQueue.java
    ┣━Response.java
    ┣━ResponseDelivery.java
    ┣━RetryPolicy.java
    ┣━ServerError.java
    ┣━TimeoutError.java
    ┣━[toolbox]
    ┃  ┣━AndroidAuthenticator.java
    ┃  ┣━Authenticator.java
    ┃  ┣━BasicNetwork.java
    ┃  ┣━ByteArrayPool.java
    ┃  ┣━ClearCacheRequest.java
    ┃  ┣━DiskBasedCache.java
    ┃  ┣━HttpClientStack.java
    ┃  ┣━HttpHeaderParser.java
    ┃  ┣━HttpStack.java
    ┃  ┣━HurlStack.java
    ┃  ┣━ImageLoader.java
    ┃  ┣━ImageRequest.java
    ┃  ┣━JsonArrayRequest.java
    ┃  ┣━JsonObjectRequest.java
    ┃  ┣━JsonRequest.java
    ┃  ┣━NetworkImageView.java
    ┃  ┣━NoCache.java
    ┃  ┣━PoolingByteArrayOutputStream.java
    ┃  ┣━RequestFuture.java
    ┃  ┣━StringRequest.java
    ┃  ┗━Volley.java
    ┣━VolleyError.java
    ┗━VolleyLog.java

可以看出,Volley源码放置得较为杂乱,不同功能模块的类并没有归到不同的包中。相比之下UIL的源码结构较为规范和合理。

从常用case入手,推断其项目架构

官网上给出的最简单的使用例子如下所示:

final TextView mTextView = (TextView) findViewById(R.id.text);
...

// 1. 新建一个Queue
RequestQueue queue = Volley.newRequestQueue(this); 
String url ="http://www.google.com";

// 2. 新建一个Request,写好listener
StringRequest stringRequest = new StringRequest(Request.Method.GET, url, 
            new Response.Listener<String>() {
    @Override
    public void onResponse(String response) {
        // Display the first 500 characters of the response string.
        mTextView.setText("Response is: "+ response.substring(0,500));
    }
}, new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
        mTextView.setText("That didn't work!");
    }
});
// 3. 将Request放到Queue里面执行
queue.add(stringRequest); 

结合下面这张图:

架构图

我们可以大致了解Volley的使用方法(见注释)和内部结构。下面就这个usecase展开进行源码级别的简述。

Volley类

Volley类提供了4个静态方法来方便用户新建Queue。其中:

public static RequestQueue newRequestQueue(Context context) {
    return newRequestQueue(context, null);
}

一句最终会调用:

// 传入 context,stack=null,maxDiskCacheBytes=-1
public static RequestQueue newRequestQueue(Context context, HttpStack stack, int maxDiskCacheBytes) {
    File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);

    String userAgent = "volley/0"; //1. 设置userAgent
    try {
        String packageName = context.getPackageName();
        PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
        userAgent = packageName + "/" + info.versionCode;
    } catch (NameNotFoundException e) {
    }

    if (stack == null) {
        if (Build.VERSION.SDK_INT >= 9) { //2. 选择用哪个httpclient
            stack = new HurlStack();
        } else {
            // Prior to Gingerbread, HttpUrlConnection was unreliable.
            // See: http://android-developers.blogspot.com/2011/09/androids-http-clients.html
            stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
        }
    }

    Network network = new BasicNetwork(stack);

    RequestQueue queue;
    if (maxDiskCacheBytes <= -1)
    {
        // No maximum size specified
        queue = new RequestQueue(new DiskBasedCache(cacheDir), network); //3. 新建Queue
    }
    else
    {
        // Disk cache size specified
        queue = new RequestQueue(new DiskBasedCache(cacheDir, maxDiskCacheBytes), network);
    }

    queue.start();// 4. 传入Queue

    return queue;
}

值得注意的是:

  1. Volley会根据SDK的version来决定使用java.net.HttpURLConnection(Build.VERSION.SDK_INT >= 9)还是org.apache.http.client.HttpClient
  2. 新建Queue后,Queue马上会被start。
  3. stack类负责发送request(com.android.volley.Request)和获取response(org.apache.http.HttpResponse),network类负责分析和处理response,包装成NetworkResponse(com.android.volley.NetworkResponse)。

我们首先忽略掉network相关的细节,看一下queue的实现和request的调度策略。

RequestQueue

先来看一下RequestQueue的构造方法:

public RequestQueue(Cache cache, Network network) {
    this(cache, network, DEFAULT_NETWORK_THREAD_POOL_SIZE);
}

调用:

public RequestQueue(Cache cache, Network network, int threadPoolSize) {
    this(cache, network, threadPoolSize,
            new ExecutorDelivery(new Handler(Looper.getMainLooper())));
}

这里出现了一个新面孔ExecutorDelivery,根据字面意思可以猜测它是负责将请求的结果分发到主线程上,或者在主线程上执行回调(listener)。继续调用:

public RequestQueue(Cache cache, Network network, int threadPoolSize,
        ResponseDelivery delivery) {
    mCache = cache;
    mNetwork = network;
    mDispatchers = new NetworkDispatcher[threadPoolSize];
    mDelivery = delivery;
}

这里又出现了一个新面孔NetworkDispatcher。留意到threadPoolSize这个数组长度参数的字面意义,结合上面的Volley架构图,猜想NetworkDispatcher是一个work thread,循环等待并通过network执行在Queue上的request。

RequestQueue被实例化后,便调用其start()方法:

public void start() {
    stop();  // Make sure any currently running dispatchers are stopped.
    // Create the cache dispatcher and start it.
    mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
    mCacheDispatcher.start();

    // Create network dispatchers (and corresponding threads) up to the pool size.
    for (int i = 0; i < mDispatchers.length; i++) {
        NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                mCache, mDelivery);
        mDispatchers[i] = networkDispatcher;
        networkDispatcher.start();
    }
}

相应地有:

public void stop() {
    if (mCacheDispatcher != null) {
        mCacheDispatcher.quit();
    }
    for (int i = 0; i < mDispatchers.length; i++) {
        if (mDispatchers[i] != null) {
            mDispatchers[i].quit();
        }
    }
}

这里的逻辑很简单:

  1. 开始之前停止所有旧的任务(即interrupt所有worker thread)。
  2. 启动一个负责cache的worker thread。
  3. 启动n个负责network的worker thread。
  4. worker thread开始不断地等待来自Queue的request。

Request

接下来执行queue.add(stringRequest);,一个request被加入到queue中,代码如下所示:

public <T> Request<T> add(Request<T> request) {
    // Tag the request as belonging to this queue and add it to the set of current requests.
    request.setRequestQueue(this);
    synchronized (mCurrentRequests) {
        mCurrentRequests.add(request);
    }

    // Process requests in the order they are added.
    request.setSequence(getSequenceNumber());
    request.addMarker("add-to-queue"); // marker用来指示request当前的状态,实际上是用来打log

    // If the request is uncacheable, skip the cache queue and go straight to the network.
    if (!request.shouldCache()) {
        mNetworkQueue.add(request);
        return request;
    }

    // Insert request into stage if there's already a request with the same cache key in flight.
    synchronized (mWaitingRequests) {
        String cacheKey = request.getCacheKey();
        if (mWaitingRequests.containsKey(cacheKey)) {
            // There is already a request in flight. Queue up.
            Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
            if (stagedRequests == null) {
                stagedRequests = new LinkedList<Request<?>>();
            }
            stagedRequests.add(request);
            mWaitingRequests.put(cacheKey, stagedRequests);
            if (VolleyLog.DEBUG) {
                VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
            }
        } else {
            // Insert 'null' queue for this cacheKey, indicating there is now a request in
            // flight.
            mWaitingRequests.put(cacheKey, null);
            mCacheQueue.add(request);
        }
        return request;
    }
}

这里的逻辑是:

  1. 对新加进来的request进行一些设置。
  2. 如果不需要cache,那么把request直接加到network queue中。
  3. 根据key检查request是否正在执行。如果是,则将其放入到waiting链表中。猜想当request完成的时候会调用某个方法将key在waiting链表中删除,然后依次执行waiting的request。如果否,则将其加入cache queue中。

CacheDispatcher

假设该uri访问是第一次执行,那么对应的request会被放到cache queue中。cache worker thread(cache dispatcher)发现cache queue中存在request,会马上将其dequeue并执行。我们来看一下CacheDispatcher的run方法:

public class CacheDispatcher extends Thread {

    ...

    private final Cache mCache; // 一开始传入了“new DiskBasedCache(cacheDir)”

    ...

    public void quit() {
        mQuit = true;
        interrupt();
    }

    @Override
    public void run() {
        if (DEBUG) VolleyLog.v("start new dispatcher");
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

        // Make a blocking call to initialize the cache.
        mCache.initialize();

        Request<?> request;
        while (true) {
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null; //确保最后一个request做完后能及时回收内存。
            try {
                // Take a request from the queue.
                request = mCacheQueue.take(); // 堵塞
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;  // 退出点
                }
                continue;
            }
            try {
                request.addMarker("cache-queue-take");

                // If the request has been canceled, don't bother dispatching it.
                if (request.isCanceled()) {
                    request.finish("cache-discard-canceled");
                    continue;
                }

                // miss cache则直接将request放到network queue中
                Cache.Entry entry = mCache.get(request.getCacheKey()); 
                if (entry == null) {
                    request.addMarker("cache-miss");
                    // Cache miss; send off to the network dispatcher.
                    mNetworkQueue.put(request);
                    continue;
                }

                // cache 过期了,直接将request放到network queue中
                if (entry.isExpired()) { 
                    request.addMarker("cache-hit-expired");
                    request.setCacheEntry(entry);
                    mNetworkQueue.put(request);
                    continue;
                }

                // 将cache中的data包装成一个response
                request.addMarker("cache-hit");
                Response<?> response = request.parseNetworkResponse( 
                        new NetworkResponse(entry.data, entry.responseHeaders));
                request.addMarker("cache-hit-parsed");

                if (!entry.refreshNeeded()) {
                    // cache不需要刷新,直接将response交给delivery
                    mDelivery.postResponse(request, response);
                } else {
                    // cache需要刷新。现将旧的内容返回,同时将request放进network queue。
                    request.addMarker("cache-hit-refresh-needed");
                    request.setCacheEntry(entry);

                    // Mark the response as intermediate.
                    response.intermediate = true;

                    // Post the intermediate response back to the user and have
                    // the delivery then forward the request along to the network.
                    final Request<?> finalRequest = request;
                    mDelivery.postResponse(request, response, new Runnable() { 
                        @Override
                        public void run() {
                            try {
                                mNetworkQueue.put(finalRequest);
                            } catch (InterruptedException e) {
                                // Not much we can do about this.
                            }
                        }
                    });
                }
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
            }
        }
    }
}

接下来看一下mDelivery.postResponse这个方法。

ExecutorDelivery

从上文得知,mDelivery是一个ExecutorDelivery的实例(在新建RequestQueue时传入)。

ExecutorDelivery的初始化代码如下所示:

public ExecutorDelivery(final Handler handler) {
    // Make an Executor that just wraps the handler.
    mResponsePoster = new Executor() { // java.util.concurrent.Executor;
        @Override
        public void execute(Runnable command) {
            handler.post(command);
        }
    };
}

关于java.util.concurrent.Executor可以看这篇文章,这里就不展开了。

postResponse代码如下所示:

@Override
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
    request.markDelivered(); //标记为已分发
    request.addMarker("post-response");
    mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable)); // 在初始化时传入的handler中执行ResponseDeliveryRunnable
}

ResponseDeliveryRunnable是ExecutorDelivery的一个子类,负责根据request的不同结果调用对应的listener方法:

@SuppressWarnings("rawtypes")
private class ResponseDeliveryRunnable implements Runnable {

    private final Request mRequest;
    private final Response mResponse;
    private final Runnable mRunnable;

    public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
        mRequest = request;
        mResponse = response;
        mRunnable = runnable;
    }

    @SuppressWarnings("unchecked")
    @Override
    public void run() { // 在主线程中执行
        // If this request has canceled, finish it and don't deliver.
        if (mRequest.isCanceled()) {
            mRequest.finish("canceled-at-delivery"); // 会调用 RequestQueue的finish方法
            return;
        }

        // Deliver a normal response or error, depending.
        if (mResponse.isSuccess()) {
            mRequest.deliverResponse(mResponse.result); //调用 listener的onResponse(response)
        } else {
            mRequest.deliverError(mResponse.error);
        }

        // If this is an intermediate response, add a marker, otherwise we're done
        // and the request can be finished.
        if (mResponse.intermediate) {
            mRequest.addMarker("intermediate-response");
        } else {
            mRequest.finish("done");
        }

        // If we have been provided a post-delivery runnable, run it.
        if (mRunnable != null) {
            mRunnable.run();
        }
   }
}

接下来我们回头看看NetworkDispatcher对network queue的处理。

NetworkDispatcher

NetworkDispatcher的源码如下所示:

public class NetworkDispatcher extends Thread {

    private final Network mNetwork; // BasicNetwork实例

    ...

    private final BlockingQueue<Request<?>> mQueue; // network queue  

    ...

    public void quit() {
        mQuit = true;
        interrupt();
    }

    @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
    private void addTrafficStatsTag(Request<?> request) { // 方便统计Volley的网络流量
        ...
    }

    @Override
    public void run() {
        Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
        Request<?> request;
        while (true) {
            long startTimeMs = SystemClock.elapsedRealtime(); 
            // release previous request object to avoid leaking request object when mQueue is drained.
            request = null;
            try {
                //1. 堵塞读取network queue中的request
                request = mQueue.take(); 
            } catch (InterruptedException e) {
                // We may have been interrupted because it was time to quit.
                if (mQuit) {
                    return;
                }
                continue;
            }

            try {
                request.addMarker("network-queue-take");

                // If the request was cancelled already, do not perform the
                // network request.
                if (request.isCanceled()) {
                    request.finish("network-discard-cancelled");
                    continue;
                }

                addTrafficStatsTag(request);

                //2. 在network对象中堵塞执行request
                NetworkResponse networkResponse = mNetwork.performRequest(request); 
                request.addMarker("network-http-complete");

                // If the server returned 304 AND we delivered a response already,
                // we're done -- don't deliver a second identical response.
                if (networkResponse.notModified && request.hasHadResponseDelivered()) { // 304表示资源未被修改
                    request.finish("not-modified");
                    continue;
                }

                //3. 将NetworkResponse转成Response
                Response<?> response = request.parseNetworkResponse(networkResponse); 
                request.addMarker("network-parse-complete");

                // Write to cache if applicable.
                // TODO: Only update cache metadata instead of entire record for 304s.
                if (request.shouldCache() && response.cacheEntry != null) {
                    // 4. Response放到cache中
                    mCache.put(request.getCacheKey(), response.cacheEntry);
                    request.addMarker("network-cache-written");
                }

                //5. 通过Delivery回调结果
                request.markDelivered();
                mDelivery.postResponse(request, response);
            } catch (VolleyError volleyError) {
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                parseAndDeliverNetworkError(request, volleyError);
            } catch (Exception e) {
                VolleyLog.e(e, "Unhandled exception %s", e.toString());
                VolleyError volleyError = new VolleyError(e);
                volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                mDelivery.postError(request, volleyError);
            }
        }
    }

    private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
        error = request.parseNetworkError(error);
        mDelivery.postError(request, error);
    }
}

NetworkDispatcher的处理流程和CacheDispatcher差不多,见注释。TrafficStats的介绍可以看这里

上述代码的关键在于mNetwork.performRequest(request)request.parseNetworkResponse(networkResponse)这两个调用。

Network

Network是一个接口,只有一个performRequest(Request<?> request)方法:

public interface Network {
    public NetworkResponse performRequest(Request<?> request) throws VolleyError;
}

本文例子中Network的实现类是BasicNetwork:

public class BasicNetwork implements Network {
    protected static final boolean DEBUG = VolleyLog.DEBUG;
    private static int SLOW_REQUEST_THRESHOLD_MS = 3000;
    private static int DEFAULT_POOL_SIZE = 4096;
    protected final HttpStack mHttpStack;
    protected final ByteArrayPool mPool;

    public BasicNetwork(HttpStack httpStack) {
        // If a pool isn't passed in, then build a small default pool that will give us a lot of
        // benefit and not use too much memory.
        this(httpStack, new ByteArrayPool(DEFAULT_POOL_SIZE));
    }
    ...
}

注意到BasicNetwork的两个关键的成员:mHttpStack和mPool,和对apache依赖:

import org.apache.http.Header;
import org.apache.http.HttpEntity;
import org.apache.http.HttpResponse;
import org.apache.http.HttpStatus;
import org.apache.http.StatusLine;

可我们先来看一下performRequest()的执行流程:

public NetworkResponse performRequest(Request<?> request) throws VolleyError {
    long requestStart = SystemClock.elapsedRealtime();
    while (true) {
        // 依赖 org.apache.http.HttpResponse
        HttpResponse httpResponse = null;
        byte[] responseContents = null;
        Map<String, String> responseHeaders = Collections.emptyMap();
        try {
            // 1. 生成header
            Map<String, String> headers = new HashMap<String, String>();
            addCacheHeaders(headers, request.getCacheEntry());
            // 2. 通过httpstack发起请求。注意‘发起请求’这个动作不在request中进行,request只是保存着请求的信息。
            httpResponse = mHttpStack.performRequest(request, headers);
            // 3. 获得请求结果的一些信息
            StatusLine statusLine = httpResponse.getStatusLine();
            int statusCode = statusLine.getStatusCode();

            responseHeaders = convertHeaders(httpResponse.getAllHeaders());
            // 4. 通过statusCode(304)来判断是否可以直接使用cache
            if (statusCode == HttpStatus.SC_NOT_MODIFIED) {

                Entry entry = request.getCacheEntry();
                if (entry == null) {
                    return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                            responseHeaders, true,
                            SystemClock.elapsedRealtime() - requestStart);
                }

                // 从cache中取出data,返回新的NetworkResponse
                entry.responseHeaders.putAll(responseHeaders);
                return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                        entry.responseHeaders, true,
                        SystemClock.elapsedRealtime() - requestStart);
            }

            // 5. 通过statusCode通过判断是否需要重定向
            if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                String newUrl = responseHeaders.get("Location");
                request.setRedirectUrl(newUrl);
            }

            // 6. 取出reponse中的data,为字节数组
            // Some responses such as 204s do not have content.  We must check.
            if (httpResponse.getEntity() != null) {
              // 通过entityToBytes从outputstream中读取数据,throws IOException
              responseContents = entityToBytes(httpResponse.getEntity());
            } else {
              // Add 0 byte response as a way of honestly representing a
              // no-content request.
              responseContents = new byte[0];
            }

            // if the request is slow, log it.
            long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
            logSlowRequests(requestLifetime, request, responseContents, statusLine);

            if (statusCode < 200 || statusCode > 299) {
                throw new IOException();
            }
            return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                    SystemClock.elapsedRealtime() - requestStart);
        } catch (SocketTimeoutException e) {
            attemptRetryOnException("socket", request, new TimeoutError());
        } catch (ConnectTimeoutException e) {
            attemptRetryOnException("connection", request, new TimeoutError());
        } catch (MalformedURLException e) {
            throw new RuntimeException("Bad URL " + request.getUrl(), e);
        } catch (IOException e) {
            // 7. 如果entityToBytes方法throw了IOException
            int statusCode = 0;
            NetworkResponse networkResponse = null;
            if (httpResponse != null) {
                statusCode = httpResponse.getStatusLine().getStatusCode();
            } else {
                throw new NoConnectionError(e);
            }
            if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || 
                    statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                VolleyLog.e("Request at %s has been redirected to %s", request.getOriginUrl(), request.getUrl());
            } else {
                VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
            }
            // 如果reponseContent有数据
            if (responseContents != null) {
                networkResponse = new NetworkResponse(statusCode, responseContents,
                        responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                // 那么根据statusCode执行重试
                if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                        statusCode == HttpStatus.SC_FORBIDDEN) {
                    attemptRetryOnException("auth",
                            request, new AuthFailureError(networkResponse));
                } else if (statusCode == HttpStatus.SC_MOVED_PERMANENTLY || 
                            statusCode == HttpStatus.SC_MOVED_TEMPORARILY) {
                    attemptRetryOnException("redirect",
                            request, new RedirectError(networkResponse));
                } else {
                    // TODO: Only throw ServerError for 5xx status codes.
                    throw new ServerError(networkResponse);
                }
            } else {
                throw new NetworkError(e);
            }
        }
    }
}

attemptRetryOnException()代码如下所示:

private static void attemptRetryOnException(String logPrefix 

Koupit Viagru

, Request<?> request, VolleyError exception) throws VolleyError { RetryPolicy retryPolicy = request.getRetryPolicy(); int oldTimeout = request.getTimeoutMs(); try { // 关键语句 retryPolicy.retry(exception); } catch (VolleyError e) { request.addMarker( String.format("%s-timeout-giveup [timeout=%s]", logPrefix, oldTimeout)); throw e; } request.addMarker(String.format("%s-retry [timeout=%s]", logPrefix, oldTimeout)); }

RetryPolicy是一个接口:

public interface RetryPolicy {
    public int getCurrentTimeout();
    public int getCurrentRetryCount();
    public void retry(VolleyError error) throws VolleyError;
}

如没有特殊指定,request中的RetryPolicy为DefaultRetryPolicy,其retry方法实现如下:

public void retry(VolleyError error) throws VolleyError {
    mCurrentRetryCount++;
    mCurrentTimeoutMs += (mCurrentTimeoutMs * mBackoffMultiplier);
    if (!hasAttemptRemaining()) {
        throw error;
    }
}

如果还没超出重试次数上限,那么不会抛出异常,并返回到performRequest()的while循环中。接下来分析一下BaseNetwork的entityToBytes()方法:

private byte[] entityToBytes(HttpEntity entity) throws IOException, ServerError {
    // 1. 新建PoolingByteArrayOutputStream
    PoolingByteArrayOutputStream bytes =
            new PoolingByteArrayOutputStream(mPool, (int) entity.getContentLength());
    byte[] buffer = null;
    try {
        InputStream in = entity.getContent();
        if (in == null) {
            throw new ServerError();
        }
        // 2. 在字节池中取出1024字节buffer
        buffer = mPool.getBuf(1024);
        int count;
        // 3. 从entity的inputStream中读出数据到buffer
        while ((count = in.read(buffer)) != -1) {
            // 将buffer写到PoolingByteArrayOutputStream中
            bytes.write(buffer, 0, count);
        }
        // 4. 将所有数据返回
        return bytes.toByteArray();
    } finally {
        try {
            // Close the InputStream and release the resources by "consuming the content".
            entity.consumeContent();
        } catch (IOException e) {
            // This can happen if there was an exception above that left the entity in
            // an invalid state.
            VolleyLog.v("Error occured when calling consumingContent");
        }
        // 5. 归还buffer到字节池
        mPool.returnBuf(buffer);
        bytes.close();
    }
}

执行步骤见代码注释。这里不对ByteArrayPool类和PoolingByteArrayOutputStream展开。

HttpStack

HttpStack是一个接口,仅负责将request发送出去:

public interface HttpStack {
    public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
        throws IOException, AuthFailureError;
}

从最开始的对Volley类的分析可知,SDK version > 9的情况下使用HurlStack(java.net.HttpURLConnection),否则使用HttpClientStack(org.apache.http.client.HttpClient)。

stack各自实现了performRequest()方法,在内部正式发起了http请求。具体的用法参考各自的api文档,这里不详细展开了。

Request

Request类主要是保存着该次请求的参数和该次请求当前的状态,本身不含有请求相关的行为:

public abstract class Request<T> implements Comparable<Request<T>> {

    ...

    public interface Method {
        int DEPRECATED_GET_OR_POST = -1;
        int GET = 0;
        int POST = 1;
        int PUT = 2;
        int DELETE = 3;
        int HEAD = 4;
        int OPTIONS = 5;
        int TRACE = 6;
        int PATCH = 7;
    }

    ...

    private final int mMethod;
    private final String mUrl;
    private String mRedirectUrl;
    private String mIdentifier;
    private final int mDefaultTrafficStatsTag;
    private Response.ErrorListener mErrorListener;
    private Integer mSequence;
    private RequestQueue mRequestQueue;
    private boolean mShouldCache = true;
    private boolean mCanceled = false;
    private boolean mResponseDelivered = false;
    private RetryPolicy mRetryPolicy;

    ...
}

下面再来分析一下request.parseNetworkResponse(networkResponse)这个方法。以StringRequest为例:

@Override
protected Response<String> parseNetworkResponse(NetworkResponse response) {
    String parsed;
    try {
        parsed = new String(response.data, HttpHeaderParser.parseCharset(response.headers));
    } catch (UnsupportedEncodingException e) {
        parsed = new String(response.data);
    }
    return Response.success(parsed, HttpHeaderParser.parseCacheHeaders(response));
}

可以看到它只是简单地将data转换成string,然后返回一个success的response。

而JsonObjectRequest的实现如下:

@Override
protected Response<JSONObject> parseNetworkResponse(NetworkResponse response) {
    try {
        String jsonString = new String(response.data,
                HttpHeaderParser.parseCharset(response.headers, PROTOCOL_CHARSET));
        return Response.success(new JSONObject(jsonString),
                HttpHeaderParser.parseCacheHeaders(response));
    } catch (UnsupportedEncodingException e) {
        return Response.error(new ParseError(e));
    } catch (JSONException je) {
        return Response.error(new ParseError(je));
    }
}

它现将data转换成string,然后再生成一个JSONObject返回。

总结

综上,Volley的大致框架如下所述:

  1. 一个RequestQueue中包含两个内部queue,分别是cache queue和network queue。还有一个cache dispatcher和n个network dispatcher,它们都继承成于Thread,分别负责执行缓存和网络请求。还有一个delivery,负责分发请求结果。
  2. cache dispatcher在独立的线程上运行。cache dispatcher循环等待、取出并执行cache queue中的request。把结果交给delivery。
  3. N个network dispatcher分别在独立的线程上运行。network dispatcher循环等待、取出并执行network queue中的request。把结果交给delivery和添加到cache中。
  4. delivery负责在主线程上将结果传给相应的listener回调。